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1. How many bombs can go off at once before they kill eachother? - in Warfare & Tactics [original thread]
Ok a tiny bit of math. A bomb goes 2500 meter/second and flies 12 seconds. That means in 12 seconds it will travel 30km and then will explode. So it takes 6 seconds to travel 15km. 15km is the explosion radius of the bomb. So for one bomb to no...
- by Ka Choop - at 2015.08.30 21:51:47
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2. Low sec vs 0.0 sec - in Warfare & Tactics [original thread]
Living in 0.0 and roaming regularly through both 0.0 claimed space and 0.0 npc space I can say there's a big difference between the two and you really can't say there is 1 0.0, there's at least 2.
- by Ka choop - at 2010.06.29 19:59:00
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3. A new level of fail - in Warfare & Tactics [original thread]
Originally by: Syekuda Uhhh ok this as got out of hand . here are some points that will make this thread clear. I am used to blobs, I actually love it. Everyone does...when they are on the blobbing side of course This thread is n...
- by Ka choop - at 2010.06.18 15:08:00
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4. Oh noes, decced by 4 man micro-corp, what to do? - in Warfare & Tactics [original thread]
#1 Rent System from big guys #2 Move to 0.0 #3 ??? #4 Profit.
- by Ka choop - at 2010.05.28 21:16:00
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5. Implants and PVP - in Warfare & Tactics [original thread]
Originally by: unloadedx16 Edited by: unloadedx16 on 19/05/2010 21:26:03 I think implants are a little unfair to pvpers, especially pvpers who live in 0.0. Many of you guys are shouting, "Risk vs. reward". "If you wanna pvp in expensi...
- by Ka choop - at 2010.05.20 02:04:00
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6. Implants and PVP - in Warfare & Tactics [original thread]
(on training implants) Let's take +4s. I can imagine that you would be hesitant to pvp with a full rack of +4s in your head. Well.......don't. Use the implants for the skills you're training for, if you're training for ships and gunnery for inst...
- by Ka choop - at 2010.05.19 12:10:00
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7. So there I was... - in Warfare & Tactics [original thread]
Edited by: Ka choop on 16/05/2010 20:24:25 Each wormhole has an entrance and an exit. (don't know how to call it better) There are different identifiers for entrance wormholes, like B520 which leads into a hi-sec system or N432 which leads in...
- by Ka choop - at 2010.05.16 20:23:00
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8. Organizational and Logistical Strategies: Economic Control - in Warfare & Tactics [original thread]
Originally by: Farworth I point to Jita as an example of economic power. If a player alliance owned a system like Jita, where however many billions or even trillions of ISK exchange hands each day, would that alliance not be an economic po...
- by Ka choop - at 2010.05.10 07:20:00
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9. Organizational and Logistical Strategies: Economic Control - in Warfare & Tactics [original thread]
While I read and agreed with your topics about a professional military, I don't agree with your economical solution. The base question is: what do you need the military for? Answer: to secure some part of territory against invading forces. Why wo...
- by Ka choop - at 2010.05.07 05:17:00
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10. Full Contact - in Warfare & Tactics [original thread]
How can you board a 1 men ship? Ships in eve might be big but they're still nothing like "classic" ships. They don't have a crew, that why even very large ships share a lot of limitations with the small ships. One man can only do so much. If eve ...
- by Ka choop - at 2010.04.29 22:47:00
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11. Organizational and Logistical Strategies - in Warfare & Tactics [original thread]
I see the question popping up who pays for the army and didn't see the obvious answer: the people reaping the rewards. What does a professional army do? The either protect or take from someone else some piece of land, because it's valuable to som...
- by Ka choop - at 2010.04.27 12:47:00
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12. Stranded: Finding your way home from null/lowsec space - in Warfare & Tactics [original thread]
(6)Self Destruct: fastest way home.
- by Ka choop - at 2010.04.15 16:05:00
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13. Self destructing to avoid killmails - in Warfare & Tactics [original thread]
Originally by: DONJUAN v Originally by: Marko Riva SD is part of the game and if that pilot had enough time to complete the SD then the attacking party did something wrong. Whining about someone self destructing is no different fro...
- by Ka choop - at 2010.04.13 04:15:00
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14. Why the hatred for hulk? - in Warfare & Tactics [original thread]
Yes please, gank as many hulks as possible. (except mine) In the end it will mean less ore so more profit for my mined ores and more profit for my friend who builds said hulks.
- by Ka choop - at 2010.04.07 07:25:00
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15. lowsec gategamp questions - in Warfare & Tactics [original thread]
If you jumped through in a cheap frigate it seems to me like you just did it right. You didn't use an expensive ship, didn't lose expensive cargo and will think twice before moving expensive things through that gate. So in the end, this little e...
- by Ka choop - at 2010.04.04 12:11:00
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